mercredi 11 novembre 2015

Increase Tier-3 Marks per T3 raid boss

Title sums it up..

Currently we are getting 250 marks per raid boss. There are 9 raid bosses and a 4500 marks cap.
Now please understand that even with a full clear this is 2250/4500 marks, exactly half the cap for someone who is realistically meeting a very demanding list of requirements such as:
- All Tier-3 Content must be available (currently only 5/9 is available, the other 4 are not even tested and there's not even official word about a 10man which would take several months to be ready when gearing up might be obsolete for progression)
- The said player needs a guild able to clear 9/9 which is probably a top tier guild with high requirements to enter (Tier-1 and Tier-2 cleared, 1400 hit, a lot of time invested in your class and into raiding, high attendance, a huge amount of plat invested into crafts and consumables)
- Clearing 9/9 also requires another 19 players with the same qualifications and an organized environment able to clear the content not just once but on a weekly basis.

Again, even if the above heavy requirements are all met (which is impossible right now) you will be barely able to cover 1/2 of the weekly raid cap.
1/2 of the cap for being at the top notch of the raiding community and probably part of a relatively small percentage of the total raiding population.
In other words, the vast majority of the players won't even be able to reach half the raid marks cap by raiding and struggling to get marks by other means will be innevitable.

Looking at it from another angle as well makes me realise that you get 250 marks for killing a Tier-3 raid boss which requires 20 people with 1400+ hit (that has been aquired by months of farming NTE, Tier-1 and Tier-2 // and spending a fortune on crafts and consumables) also usually an organised guild with Voice communication, forums, hierarchy etc.
On the other hand, you can get 50 marks by doing an expert dungeon (NTE, Tier-0) that requires 800 hit (easily acquired by spending maybe 100 or 200 plat total) and only 5 random players who never met before.
Completing a dungeon takes approximately 10 minutes while killing a raid boss requires hours, days or in some cases (for some guilds) months of progression plus the time you need to kill them every time.

Then on top of that you have chronicles, PvP and weeklies of all sorts that probably offer way more RAID MARKS than ...raiding.

This is just wrong and I strongly believe raid bosses should drop more marks.
I would like to think as a fair deal being able to get at least 75% of your raid marks cap per week if you meet all the requirements to clear 9/9 MoM.
In other words, raid bosses should drop 375 marks each OR 350 marks each and double marks (700) for killing the last boss.

Believe me, raiders are spending a lot of time in the game, they are creating a lot of advertisement through videos/blogs/forums/socialmedia etc and move the economy since they are demanding consumers of most of the available crafts.
Investing so much time, money and effort to barely be able to achieve 50% of the RAID MARKS cap in the BEST CASE SCENARIO simply diminishes the importance of raiding along with the importance of gear progression.
I honestly don't mind non-raiders getting their marks elsewhere, it just really makes no sense releasing a new RAIDING TIER where raiding DOES NOT gives you the most marks.

my two cents.

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Increase Tier-3 Marks per T3 raid boss

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