jeudi 17 décembre 2015

Marksman, CC and Utility.

Just curious as to why Marksman does so much damage, and has so much CC? Either nerf the damage, or nerf the CC. No soul should have so much mobile damage and have the most cc in a dps soul in the game, it is ridiculous. Primalists don't even have a debilitate or a stun in vulcanist, we have an interrupt and a root.

For the love of god, why do marksmen need:

AOE Knock back
AOE Quad knock back that deals damage
Double purge (Best purge in the game)
Interrupt, that also silences
Non-Cleansable 8 second root.
50% Movement speed that shields and also removes movement imparing effects and makes you immune for 5 seconds.
Leap back which also makes you immune to movement imparing effects for 5 seconds and also removes them.
A full cleanse.
AOE Armour debuff
And most of all, when you attack something, you get faster.

Seriously, either Nerf the damage, make it less mobile, or nerf the amount of utility this monster has, it is insane.

Make it like vulcanist utility!

A cleansable 5 second root.
An interrupt.

Marksman is literally the most anti-melee ranged build i've ever seen, it speeds up when it attacks you, it can root you and you can't do anything, silence you, knock you back repeatedly with multiple abilities, leap back, purge you, out dps you, like what the hell.

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Marksman, CC and Utility.

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