samedi 19 décembre 2015

Major Flaw for Assault on Bronze Tomb

Apart from the many bugs that people have been posting on the new warfront, my biggest complaint about this map is how disadvantageous it is to be a Defender first when queuing in.

Though the time before the match starts is usually ample, given around 1-2 minutes, all the people who queued for a warfront aren't put in at the very beginning. There are usually 5-10 people, give or take. This makes defending two stones at a time very difficult as it now depends on each individual player to carry their own weight when preventing the Attacking team from destroying each idol. I don't necessarily see this as a problem, as it requires people to actually PvP.

However, it's only after the first two rooms are cleared that more people begin to file in, bringing the total number of players on each team to 15-20 respectively. While the last and only stone makes it easy to defend at that point, it is when the Attacking and Defending teams are switched that makes it incredibly more difficult for the previously Defending team to capture the other team's idols, given that more respawns can be rotated accordingly to whatever side of the room needs help, in addition to the fact that healing and DPS can be adjusted to adapt to the other team's strengths and weaknesses. Thus, the team that is Defending first usually loses 1-2 or even 0-3, whereas the following team that Defends enjoys a 2-1 or 3-1 win.

I hope this issue can be addressed somehow, and I have seen matches turn out like this more than just on occasion. It's a fun map, and I can definitely see people utilizing their souls more appropriately to push people into traps and whatnot in the future. It's just that with the current bugs and most players' attitudes towards the map, I can't really find any enjoyment from doing this WF anymore in a random queue.

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Major Flaw for Assault on Bronze Tomb

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