Help me understand something.
In pvp you can play without lag and delays on abilities which is 15vs15 or even in 20vs20 in port scion,
In raids you are 15 people and a boss (typically) yet fps is drastically lower than in pvp to the point of abilities being unresponsive and it actually affecting gameplay.
How come this is a thing?
I mean the amount of people who stop playing rift because raids are literally unplayable even with passing the recommended system requirements because of the 1 core only support is quite a lot (simply because the devs don't update the engine because the latest version should support multiple cores to my knowledge?)
In pvp you can play without lag and delays on abilities which is 15vs15 or even in 20vs20 in port scion,
In raids you are 15 people and a boss (typically) yet fps is drastically lower than in pvp to the point of abilities being unresponsive and it actually affecting gameplay.
How come this is a thing?
I mean the amount of people who stop playing rift because raids are literally unplayable even with passing the recommended system requirements because of the 1 core only support is quite a lot (simply because the devs don't update the engine because the latest version should support multiple cores to my knowledge?)
Pvp fps vs raid fps
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