Yes, it is.
lets see
1) Horribly Imbalanced teams (frequent blow-outs one way or another).
2) Incredibly hard to catch up if a team gets ahead (with the way healing and grouping works)
3) Pre-mades with a few healers on it is almost guaranteed win
4) Map Objectives, and weekly quests, are not made clear to the players (resulting in Kill farming instead of objectives)
5) Teams are easily demoralized.
6) Because Quests and charges only look for WINS, players are encouraged to mindlessly spam WFs until they are carried to a win, rather than earning it with objective based-play
7) Playing Optimal specs is punished (Dominator/Defiler/any healer class) by being focused with little to no help from your oblivious team.
8) Certain healing classes are melted from just one DPS with no chance to keep themselves alive unlike other healing classes which provide the same or more Healing output and have better mobility
9) Allows players to gear up for nothing more than time spent spamming for wins
10) Pairs fresh players with established ones, rather than pairing similar geared players together/against one another
11)Repeatedly puts players into ongoing, already lost warfronts.
12)Sometimes (rarely) gives a player a win, which gives loot, for 0 effort of skill, which is equally bad
There are more, fill in the blanks
lets see
1) Horribly Imbalanced teams (frequent blow-outs one way or another).
2) Incredibly hard to catch up if a team gets ahead (with the way healing and grouping works)
3) Pre-mades with a few healers on it is almost guaranteed win
4) Map Objectives, and weekly quests, are not made clear to the players (resulting in Kill farming instead of objectives)
5) Teams are easily demoralized.
6) Because Quests and charges only look for WINS, players are encouraged to mindlessly spam WFs until they are carried to a win, rather than earning it with objective based-play
7) Playing Optimal specs is punished (Dominator/Defiler/any healer class) by being focused with little to no help from your oblivious team.
8) Certain healing classes are melted from just one DPS with no chance to keep themselves alive unlike other healing classes which provide the same or more Healing output and have better mobility
9) Allows players to gear up for nothing more than time spent spamming for wins
10) Pairs fresh players with established ones, rather than pairing similar geared players together/against one another
11)Repeatedly puts players into ongoing, already lost warfronts.
12)Sometimes (rarely) gives a player a win, which gives loot, for 0 effort of skill, which is equally bad
There are more, fill in the blanks
Is Rift PvP The worst PvP you've ever see ? Yes ? why ?
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