Affichage des articles dont le libellé est Vladd: Primalist Loot. Afficher tous les articles
Affichage des articles dont le libellé est Vladd: Primalist Loot. Afficher tous les articles

lundi 28 septembre 2015

Vladd: Primalist Loot

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Originally Posted by Vladd View Post
Quote:

Originally Posted by Hazzle View Post
Or will rogues be able to use 2 handers now aswell?

It is not planned to give Rogues access to 2-hand weapons.

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Vladd: Primalist Loot

mercredi 23 septembre 2015

Vladd: Primalist Loot

Quote:

Originally Posted by Vladd View Post
Quote:

Originally Posted by Kaiune View Post
I hate to bring up WoW but the stats should have been handled like their classes that share the same gear type. ExampleRogues + Primalist = LeatherRogues primary stat is agilityPrimalist primary stat should be StrengthId rather fight over weapons with another class only really taking one of 2 slots (weapon or ranged/statstick) than fight over gear which takes up 6 slots of items that are material dependent.

Since the initial question was a matter of availability and did not ask anything about probability. I only answered the availability issue.On the matter of probability, raid loot tables for t1 and t2 have been adjusted so that drops are equal probability across the 5 callings. In fact, it will slightly favor Rogues and Primalists. I say slightly with a grain of salt because over a large enough sample of data it's like having 1-2 extra grains of salt on a beach that is almost equal amounts of salt and sand save those few grains.

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Vladd: Primalist Loot

Vladd: Primalist Loot

Quote:

Originally Posted by Vladd View Post
Quote:

Originally Posted by Artewig View Post
When 3.4 is released, how soon will we start seeing Primalist loot drop? Will it be added to T1/T2 raids initially? And what about open world/quest stuff? There will be very few raid ready Primalists on day one and even fewer T2 ready. Will the adjusted loot table go into effect on day one? That would really affect our raid comps considering we won't have any Primalists for awhile.

Well, the big thing here is that there are 2h weapons because everything else already exists. We have added weapons to T1 and T2 as well as experts, store, and tradeskills. Runes and orbs have been updated/added to work with Primalist. All of these will be ready for day one Primalist. The much larger task that we've been hitting as they have been reported are quests reward packages that do not have a Primalist 2h weapon option. With as many quests that we have in-game, I can't say for certain that we'll get every single one of them. We'll try for sure but if I was a betting man, I'd say that we miss a few just out of sheer volume.

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Vladd: Primalist Loot